KILLZONE: SHADOW FALL

KILLZONE: SHADOW FALL

Game Designer at Guerrilla Games, Amsterdam, NL

KILLZONE: SHADOW FALL


Job Title: Game Designer
Games: Killzone: Shadow Fall & Intercept
Platform: PS4
Duration: 2012-2013 (9mo internship + research)
Location: Guerrilla Games, Amsterdam, NL
Game Design Internship: 22 weeks & 15 week extension. Designed enemies and co-created the beginning of Co-op mode & research on “Impact of communication quality”

The game design internship at Guerrilla Games included assisting the design team with enemy designs, and later on co-creating the foundations of Killzone's co-op mode: Intercept. The process of designing enemies started with daily SCRUM meetings and brainstorming concepts from the briefs of the game director for which I would write a game design document. Pitching these concepts to the design lead and game director was followed with creating prototypes for proof of concepts. For these prototypes I designed a test level, scripted the behaviour and made it playable for the game director to review. Meeting with tech and animation leads to provide information on what to develop was the final step. With these designs I tried to enhance the core experience with easy to grasp mechanics and player challenges. For the co-op mode, I started working with two other game designer, but gradually got more independence until full independence as my colleagues got too busy. I scripted an early prototype, iterated on it with the design lead and the game director and organised small test sessions with colleagues. 

During the extended period I conducted a research & wrote a dissertation on: 

An Examination of the Communication of a Game Director’s Vision at Guerrilla Games and Its Effect on the End User Experience

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